﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnityEngine
{
    /// <summary>
    /// 日志系统配置
    /// </summary>
    public class DebugLogConfig
    {
        public enum DebugLogType
        {
            INFO = 2,
            WARNING = 4,
            ERROR = 8,
        }

        public string Assembly { get; set; }

        public DebugLogType LogType { get; set; }

        public bool IsFine { get; set; }

        public override string ToString()
        {
            return $"{Assembly},{(int)LogType},{IsFine}";
        }
    }
}
